loft_chimere_amb_CMYK

ProEXR File Description

=Attributes=
cameraAperture (float): 40
cameraFNumber (float): 8
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFocalLength (float): 50.5051
cameraFov (float): 43.2071
cameraNearClip (float): 2
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 5
cameraTransform (m44f): [{0.609104, 0.788097, 0.0888568, 7.21337}, {0.793091, -0.605213, -0.0687388, -5.06564}, {-0.000395621, 0.112341, -0.99367, 1.78262}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3506]
displayWindow (box2i): [0, 0, 4960, 3506]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): « scanlineimage »

=Channels=
A (float)
B (float)
G (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14.B (float)
MM 13-14.G (float)
MM 13-14.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySampleRate.B (float)
VRaySampleRate.G (float)
VRaySampleRate.R (float)
VRaySamplerInfo – Normal.X (float)
VRaySamplerInfo – Normal.Y (float)
VRaySamplerInfo – Normal.Z (float)
VRaySamplerInfo – Reflection.X (float)
VRaySamplerInfo – Reflection.Y (float)
VRaySamplerInfo – Reflection.Z (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRayShadows.B (float)
VRayShadows.G (float)
VRayShadows.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

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